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Snack Order Summary

Published at22 Apr 2026
Java OOP Easy 11 views
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A snack booth records each order as one item name, one unit price, and one quantity. The staff wants a short summary line for each order so they can check it quickly before payment.

Your task is to use a small object to return a string in the format "Name xQuantity = Total", where Total is price * quantity.

For example, if the item is "Cookie", the price is 5, and the quantity is 3, the answer should be "Cookie x3 = 15". If the item is "Juice", the price is 4, and the quantity is 2, the answer should be "Juice x2 = 8".

This is an easy class-design task. The order object should store the item data and expose a method that builds the final summary text from that stored state.

Example Input & Output

Example 1
Input
name = "Cookie", price = 5, quantity = 3
Output
"Cookie x3 = 15"
Explanation

The total is calculated from one item's price and quantity.

Example 2
Input
name = "Juice", price = 4, quantity = 2
Output
"Juice x2 = 8"
Explanation

The summary line keeps the item name and quantity visible.

Example 3
Input
name = "Tea", price = 6, quantity = 1
Output
"Tea x1 = 6"
Explanation

A quantity of one should still follow the same summary format.

Algorithm Flow

Recommendation Algorithm Flow for Snack Order Summary

Solution Approach

This problem works well as a simple object model because the item name, price, and quantity all belong to the same order line. Instead of passing those values around separately forever, a class can hold them together and offer a method that computes the final summary when needed.

A class like OrderItem can have three fields and a constructor to initialize them. Then a method such as getSummary() can calculate the total and format the string in the required output style.

The core method might look like this:The outer solution method then becomes very small. It creates an OrderItem object and returns the result of getSummary(). That is exactly the kind of separation OOP is good at: data lives in the object, and behavior that depends on that data stays close to it.

You could calculate the total directly in the solution method without defining a class, but that would not practice the idea this category is trying to teach. The value of the exercise is learning how a class can represent one real-world thing cleanly.

The runtime is constant, O(1), because the method does only a few fixed operations. The interesting part is the class design, not the complexity.

Best Answers

java - Approach 1
class OrderItem {
    private String name;
    private int price;
    private int quantity;

    public OrderItem(String name, int price, int quantity) {
        this.name = name;
        this.price = price;
        this.quantity = quantity;
    }

    public String getSummary() {
        int total = price * quantity;
        return name + " x" + quantity + " = " + total;
    }
}

class Solution {
    public static String buildOrderSummary(String name, int price, int quantity) {
        return new OrderItem(name, price, quantity).getSummary();
    }
}